Unity 3D Pro 4 v4.2.0 (Build f4) x86

Create the games you love with Unity! The current product cycle for the Unity engine and toolset is Unity 4, and the latest release in the Unity 4 cycle is Unity 4.1.5

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing Community.

Key Features:
Profiler: Memory profiler makes it posible to view a snapshot of currently loaded game objects and assets, and shows the reason why an object is in memory. Memory usage of a player can also be viewed by connecting to the player from the editor.
Simple vs. Complex view type dropdown button in the memory area.
Substance: Procedural textures are now supported at runtime on iOS and Android (ARM v7a only, NEON needed for optimal performance).
Mecanim: 2D Blend Nodes for Blend Trees. 2D Blend Nodes are like regular blend nodes except you can blend based on float parameters instead of . Supported 2D blend types are Simple Directional, Freeform Directional, and Freeform Cartesian.
Graphics: Custom Material Editors! A shader can have CustomEditor keyword which points to an editor class that derives from MaterialEditor. This is useful for setting per material shader keywords from the UI.
Graphics: Per-material shader keywords. You can now set shader keywords on a per material basis. This allows for less work maintaining shaders and turning on and off parts of a shader with keywords.
iOS: full multi-screen support (AirPlay). Look for added Display class for an array of connected displays (only iOS is properly implemented now - all other platforms will have only display in there).
Mac OS X Standal: added GameCenter support.
Graphics: Rendering with shader replacement now supports lighting. If you render a camera with a replacement shader, the camera will pick the shader that corresponds to the current camera rendering path (forward / deferred / vertex lit).
Graphics: Camera.SetTargetBuffers added, allowing you to set buffers to draw to from RenderTexture or from screen; or to share depth buffer between different cameras.
Added Transform.hasChanged flag that can be used to check if the transform's position/rotation/scale has been altered since the last time hasChanged was set to 'false'.
Audio: Added scripting API support for sample-precision stitching of audio clips and synchronized DSP effects (AudioSettings.dspTime, AudioSource.PlayScheduled, AudioSource.SetScheduledStartTime, AudioSource.SetScheduledEndTime)
Editor: Console can now be filtered by Errors, Warnings, and Logs.
Shadows: Hardware shadow map filtering on capable mobile platforms (EXT_shadow_samplers; most recent iOS devices, very few Android devices yet). Makes shadow edges look a bit nicer, at some performance cost (used only when Light has shadows set to "Soft").
Mecanim: API for recording.
Mecanim: Can now change AnimatorController at runtime.

new features in Unity 4.2 including:
* Windows Store Apps, Windows Ph 8 and Blackberry 10 deployment
* Tons of great new graphics features
* OpenGL ES 3.0 API support
* iOS crash reporter
* Build and run cancellation
* Perforce integration
Unity 3D Pro 4 v4.2.0 (Build f4) x86 + Patch : 833.2 MB
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