Digital-Tutors: 7 ZBrush for July 2012
Release Date: July 2012 | Required Software: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.050 | 15 GB
Digital-Tutors, today announced the availability of the highly awaited follow-up, "ZBrush" training kit - the newest release in an expanding library of interactive video-based training.
Tutorials for July:
Destruction Compositing Techniques in NUKEX with Angelo White
In this tutorial we will learn how to create a post-apocalyptic scene using the powerful 3D space and projection techniques in NUKEX. Throughout these lessons we will go over how to composite elements such as fire and smoke, and make them as real as possible. We will be using the powerful 3D system in NUKE to position these elements properly. We are going to create a whole new environment within our scene. We will then export our camera to Maya and set up our scene and effects. You will learn new techniques in this course, as well as the skills it takes to work faster as a compositor.
Game Character Creation in 3ds Max and ZBrush with Fabricio Moraes
In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character’s concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.
Caricature Portraits in ZBrush with Stanislav Shcherbakov
In this tutorial we will learn how to create a caricature portrait from the various references using a variety of different approaches. Throughout these lessons we will discuss various ways to make a caricature portrait. We will start by creating our base mesh and then go on to texture, light, and render it all within ZBrush. We will then look into alternative ways of visualizing our work by taking the model into Maya and rendering it with mental ray. Finally we will discuss some compositing and editing workflows in Photoshop, where we will take our rendered image to the next level.
Designing Scary Film Monsters in ZBrush with Fabrizio Bortolussi
In this ZBrush tutorial we will learn how to sculpt and texture a detailed monster. Throughout these series of lessons we will cover all of the aspects of designing a scary creature within ZBrush using alternative techniques. In the first video we will see some examples of scary imagery as well as a sneak peek of an upcoming short film which is all covered up with the word “fear”. Eventually, we will start blocking out the main shapes using a very simple base mesh sculpted from a 3D sphere, detail it, texture it using just simple brushes and alphas and add some quick fur. At the end, we will render out a turntable and talk about creativity, workflows and how to design your imagination with the help of TM: Transcendental Meditation.
Modeling Creature Concepts in ZBrush with Ryan Lim
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process about how to create a visual concept image, and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone’s ZBrush modeling skills.
Procedural Texturing in Maya and V-Ray with Oasim Karmieh
In this tutorial we will learn how to use procedural textures to create an organic shader. We will cover how to use the powerful procedural texturing that Maya has to offer, and then combine that with V-Ray Shaders to create an organic look to our cell. Well learn how to light these cells using V-Ray lights, and looking at how to use image-based lighting using V-Rays dome light. This will help create beautiful fill light and reflections for our scene. We will be using V-Rays render elements to create multiple passes that will be used to composite our scene. By the end of this course, you will understand how to use procedural texturing to create complex textures, as well as how to light a scene and make it stand out.
Digital Tutors - FiberMesh Integration with ZBrush
In this series of ZBrush tutorials, we will discuss some of the methods for integrating FiberMesh with other applications. FiberMesh is a fantastic method of very quickly adding fur our hair to your ZBrush creations. There are a number of settings that will allow you to achieve the appropriate density and scale, as we well as settings to affect the shape, curvature, and twist of the fibers. These properties, in combination with the array of grooming brushes available, allow you to get very realistic results in a short span of time. Getting those fibers out of ZBrush and into another application in your pipeline may be more challenging. This course will cover some of the methods in ZBrush 4r3 of transferring the FiberMesh detail out of ZBrush. We'll talk about transferring our FiberMeshes as polygons. We'll also cover the ability to extract and recreate fiber detail using Vector Displacement Maps and we'll talk about saving our FiberMeshes as a series of curves that can be used as hair guides in a number of applications. If you're interested in hair styling or in detailed FiberMesh functionality, there are a number of solutions that can be found on our training page
Extabit = High speed