Texture painting is most useful for CG, however if you're working in photoshop a lot the principals are equally useful.
Texture Painting: Fundamentals - Photorealistic Texturing with Paul Campion
English | AVC1 1024x768 | AAC 32 Kbps | 5.55 GB
In this DVD, Paul Campion explains the essentials of texture painting with Adobe PhotoshopÃ‚Â®, discussing how observation and an understanding of the original objectÃ¢â‚¬â„¢s surface qualities are the skills necessary to create photorealistic textures.
Starting with reference captured using a standard flatbed scanner, he demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, explaining how each type of map affects the surface qualities of the CG model, and how these three basic maps work together to create a photorealistic surface. In addition, this DVD covers the human face, one of the most difficult areas of a human to texture. This demonstration shows some of the basic principles involved in texturing a human head, relying on the use of good reference and observation skills. Paul also demonstrates how Maya can be effect- ively used as a 3D paint package, using Perspective Camera Projection and texture baking to generate complex UV maps, which are then combined in Adobe PhotoshopÃ‚Â® to create detailed realistic head textures.
Interpreting Reference Photography
Understanding Surface Qualities
Creating Efficient UV Space
Mapping Strategies for color, bump and Specular
Projecting & Baking Textures
Painting Facial Features & Eyes
Studying Surface Qualities
Set-Up of the Maya Workspace
UV Mapping Essentials
Bump Mapping Essentials
Specular Mapping Essentials
Creating UV Snapshots
10 Minute Textures
Painting the Color Map
Painting the Bump and Specular Maps
Applying and Refining the Final Maps