Creative Development - Creating an Aged Character and Artifacts in ZBrush and Maya | 6,19 GB
English | FLV 1280 x 720 | 10 hr.35 min. | + Exercise files | 6,19 GB



What you will learn

In this tutorial we will follow the entire process of creating an illustration from modeling and texturing, to lighting and rendering out a final composite.

Throughout these lessons we will go through the process of creating a 3D illustration from scratch. We will block out the character's shape using ZSpheres in ZBrush, then systematically add layers of sculpted detail to our character as we go. We will jump between ZBrush and Maya to utilize the strengths of each program, utilize a combination of PolyPainting in ZBrush and procedural texturing in Photoshop to give our meshes diffuse and bump maps, and composite our final render passes in After Effects, where we can play around with some post production flourishes.

By the end of this training, we'll have experience taking a general concept and allowing the work itself to shape our vision of the final product.


1. Introduction and project overview

00:39

2. Modeling the desk

12:56

3. Using ZSpheres to block out our character

20:02

4. Shaping the base mesh

17:37

5. Using QRemesher to fix topology

10:16

6. Sculpting the head: First level of detail

12:10

7. Continuing the first level of detail

15:26

8. Sculpting the head: Second level of detail

16:10

9. Sculpting the head: Third level of detail

15:47

10. Beginning work on the torso

07:55

11. Starting the necktie

13:50

12. Adding the bow

14:33

13. Finishing up the tie

12:39

14. Creating the vest

20:00

15. Adding buttons to the vest

13:37

16. Creating the jacket

05:33

17. Building the jacket's collar

15:42

18. Shaping the clothing in ZBrush

15:40

19. Sculpting the head: Fourth level of detail

13:01

20. Sculpting the head: Fifth level of detail

14:52

21. Sculpting the head: Sixth level of detail

17:30

22. Using alphas to add detail to the face

12:39

23. Starting the hands

15:52

24. Continuing on the hands

21:34

25. Using alphas to detail the hands

18:59

26. Creating UVs for our subtools

08:34

27. Adding base color to the head

17:17

28. Finishing textures for the head and hands

23:14

29. Painting the bowtie

08:41

30. Finishing up the clothes

09:10

31. Posing the character

16:24

32. Adding wrinkles to the clothing

18:51

33. Creating hair and eyebrows

12:11

34. Beginning work on the monocle

12:45

35. Finishing up the monocle

11:38

36. Starting on the main book prop

10:52

37. Finishing up the book

07:24

38. Modeling the background environment

15:11

39. Using Photoshop to create book textures

11:35

40. Texturing the main book cover

12:43

41. Texturing the eyes

21:10

42. Detailing and texturing the shelves

13:10

43. Setting up the lighting

07:56

44. Setting up render layers

11:16

45. Combining the renders in After Effects

27:10

46. Finishing up the image

03:23

Screenshot:



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