CGCookie Modelling a Little Hippo in Blender-PLATO | 1.79 GB
Through this series for Blender 2.6 you will learn how to create
a clean, optimized basemesh for sculpting and you will learn
how to add in all the details with sculpting on the basemesh.
You will learn how to retopologize the sculpted model to create a
clean, animation-friendly model with good topology by making
extensive use of the BSurfaces add-on.
Finally, you will learn how to quickly unwrap the UVs for the
retopologized model and how to bake out a normal map of all the
high-resolution details on the sculpted model.
I - Unwrap the book.
II - Mount the book to access it's contents.
III - Watch, learn and expand your mind.