Animating Characters with Mecanim in Unity 3D With Blackman | 2.28 GB
English | 5h 29m | AVC1 960x540 15 fps | AAC 256 Kbps 48.0 KHz
Genre: eLearning | Level: Intermediate

Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their b and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.

Topics include:

* Importing characters and setting scale
* Setting up the controller
* Creating transitions
* Scripting the controls
* Adding layers and layer masks
* Handling nonhumanoid appendages
* Configuring blend trees
* Controlling states with speed
* Adding a multistate jump
* Targeting with IK (inverse kinematics)
* Setting up generic rigs
* Testing the character in the game

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