Described as a ‘Photoshop artistic framework’, dDo is a kind of super-plugin designed to automate common texturing tasks, particularly for games work, making it easy to generate realistically distressed materials.
The software imports a range of standard map types and automatically assembles them; then enables the user to apply effects all over or to individual parts of the texture.

The resulting project file can be used to generate a set of variant textures for an asset.

Thousands of instant effects. Those effects include a number of different scratch and surface wear patterns; all-over ‘acid’ damage; and grunge effects ranging from ‘coffee stains’ to ‘general goop’.

Placement of the effects relative to cavities or exposed parts of the model can be controlled via the ambient occlusion map, and the direction of scratches can be controlled by the object space normal.

Each effect comes with a set of control sliders; and a node-based workflow enables users to create custom effects.

Full 3D preview. The results can be previewed in 3D without leaving Photoshop via dDo’s built-in IBL-based real-time preview renderer, with the option to assign preset reflectance values simulating a range of common materials.
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