CGmasters - Character Creation Vol.2 - Rigging
English | Videos + Project | AVC1 1280x720 | AAC 128 Kbps | 5.58 GB
Genre: eLearning / Blender

Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.

Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you'll come across while building a practical and powerful rig in blender.

This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender.

Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender's auto-rigging system.

DVD Features

Every single second of the creation process recorded.
Full narration for every chapter, with complete explanation of methods and techniques.
Various visual cues, such as: Zooming to smaller menus on the screen, hot-key pop ups, buttons and areas of interest highlighted, efficient mix of timelapse and real-time video.
All chapters include stepped .blend files so you can follow along and research a chapter mid-creation.
Character design by David Revoy, Art Director of Sintel
Final character model and rig included under the Creative Commons license.

Chapters:


Introduction to Rigging
Blender's Armatures: A Crash Course
Creating the Skeleton
Head Rig
Upper Limb/Arm Rig
SecondaryAppendage/Hand Rig
Lower Limb/Leg Rig
Humanoid/Biped 'Heel & Toe' Foot Rig
Torso/Pivot Shifting Spine Rig
Rigging Weapons & Accessories
Creating Expressive 'Left & Right split' Facial Blend Shapes
Creating Drivers and 'Custom Animation Properties' in the 3D View using Python Scripting
Weighting the High Quality Character Mesh with Weight Painting and the Mesh Deform Modifier
Rendering for client presentation: Materials/lighting/compositing nodes
Rigging with Cloth Simulation
Rigify: Blender's Auto-Rigging System

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